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Level Designer – Multiplayer
Released: Unreleased
Genre: Tactical Shooter
Platforms: N/A
Detailed Contributions:
- Level layout
- Edits and tweaks
- Object and cover placement
- Flow and navigation
- Collision
- Debugging
- Documentation
- Balancing
- Spawning locations
- Tweaking of various game types
- Navmesh
- Tuning
- Debugging
- Testing in builds
- Collision
- Testing maps in editor and builds
- Selected for the debug team on wrap up
- Polishing multiple maps in debug phase
- Debugged, fixed and optimized portals and spaces on maps for best performance
- Provided map documentation and details
- Worked directly with Level Artists, Modelers, Texture Artists, Testers and other Level Designers